Communications and Society blog: By and for students in Marist COM 201

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Second Life’s real world problems

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I have just learned about Second Life, the free virtual world created by Linden Lab that allows users to interact with each other through avatars. I found it extremely interesting, but I thought that there definitely had to be some faults to this interactive program that has more than 8.7 million users to date. Although it has been extremely popular for a few years now, many people have been complaining and it seems that the site is not living up to expectations, which causes a lot of concern. Even though there are 8.7 million registered members only about 600,000 are active. Once reason for this is because the technology isn’t intuitive. I personally made an account to see what all the hype was about, but I spent the first hour just learning how to walk, and I’m pretty good with computers. After that aggravating experience I have yet to sign back on for another try.  Other big issues with this site are child-porn distribution, and tax-free commerce for businesses. Also, Second Life was almost shut down by the FBI last year because of the online casino, since online gambling is illegal in the United States. Second Life is a great place for people to interact, but I think it will be something people will become quickly addicted to. 

http://www.time.com/time/magazine/article/0,9171,1651500,00.html

Written by laurenhawkins

May 21, 2010 at 6:55 pm

Posted in Uncategorized

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